Thursday, 14 May 2009

Creating Crowd Scene in CGI

Over on the downthetubes forum, Ex Astris creator Mike Nicoll has been talking about creating crowd scenes in CGI, responding to comments from veteran artist John Ridgway that the medium isn't really good for such things.

Mike's response was pretty interesting, so I thought I'd re-post them in an edited form here.

"The problem with CGI work is the characters," argues John Ridgway. "In order to produce the necessary pictures, characters have to be created, posed, lit and their expressions arranged to suit the story. All this takes time. Mike Nicoll, on Ex Astris, manages this exceptionally well. But the number of characters in their scenes are limited. Imagine producing a number of crowd scenes...

"My solution to this is to draw the characters and use cgi for the backgrounds and spacecraft," says John. "It's then up to the individual reader and being given the time for this mixture to be accepted. No-one objected to the use of flat coloured line drawings against fully-painted backgrounds in the old Disney films, and apparently didn't even notice that the ballroom in Disney's Beauty and the Beast was CGI work."

Mike thinks John Makes a good point about crowd scenes although so far as Ex Astris is concerned the reason for a lack of major crowd scenes is simply down to the fact that the script(s) as written haven't actually called for any - yet.

"We did create a one-pager called Ex Astris: Floods [which was adapted for mobile for ROK Comics] which had a crowd storming an escaping space ship," he points out, "and the EA: Homecoming 10 pager we did for Bulletproof Comics had between four and seven characters in many panels and the main storyline which we're working on at present will have a mob of townspeople attacking our heroes which will be fun to do (memo to John Freeman - let's have lots of close-ups!).

"The problem may be simply that much CGI work is, as pointed out elsewhere, created by technicians who may be adept at computer skills but not in the art of comic creation," Mike argues. "That's not to denegrate the creators, it's simply that as someone who is as happy hand-drawing a page as CGI-ing it I have an extra batch of creative skills which many CGI artists lack.

"When I create a CGI scene there is frankly as much Photoshop and hand-rendered post-production work as there is pure CGI rendering. I almost never render a complete scene and pop it into place (if only it were that easy!!). Instead, I sketch the image first then render each element separately via the alpha channel, then compose the panel with every item on a separate layer.

"It may seem like a lot of extra work but it gives me maximum control over lighting, colour balance, contrast etc., but the point I'm trying rather laboriously to make is that it's just as easy for me to make a scene with two people as 22 people in CGI. All it costs you is a little extra time but if I were to hand-draw the crowd then I'm taking extra time as well but in the long run I'm saving time by not having to ink and colour the panels.

"That said, I feel the ideal way to go about solving the problem is, as John says, to hand-draw the characters but use CGI backgrounds in the same way as actors are shot against greenscreen in the movies. However, as shown to great effect in the movie Titan AE, this can result in a bit of a mess because the line art and flat colour jars terribly against the rendered backgrounds.

"My solution is to hand-paint the characters with no line-art involved - at least no black line-art which I feel is the main problem. Fully painted characters against CGI backgrounds (which also have no line art of course) blend in better and make a much more satifsying composite I feel.

"I'll be using this technique on a Dan Dare wallpaper which I'm doing for fun and if it gives satifactory results I'll be using it for my forthcoming Saffyre Blue graphic novel so I'll pop up some sample art a bit later for some constructive criticism."

Read the whole discussion on the downthetubes forum

Sunday, 1 February 2009

Secrets of Ceres Part 2 Features in new Spaceship Away

On sale in all good comic shops soon is the latest issue of Rod Barzilay’s Spaceship Away comic magazine, featuring all-new comic strip starring the original Dan Dare and a variety of other SF strips including the second part of Ex Astris: Secrets of Ceres, a prequel strip to the story featured on ROK Comics and Clickwheel.

Other strips in the magazone include Rocket Pilot by Keith Page, Nick Hazard by Philip Harbottle and Ron Turner, coloured by John Ridgway, and many more.

A highlight of the issue must surely be an all-new Dan Dare centrespread by veteran artist Mike Noble, perhaps best known for his work on TV Century 21 and Look-In – his first SF art, we believe, in years.

But that’s not all, because the issue also includes Frank Hampson's original Operation Saturn Dan Dare story outline that's just been rediscovered by his son, Peter Hampson; science fiction author Stephen Baxter has written an article comparing Eagle and TV21; ace downthetubes' contributor Jeremy Briggs has a look at Dan's Anastasia and cutaway king Graham Bleathman tackles the craft's cockpit - a difficult job as the details kept changing in the strip!

Plus, artist Don Harley talks about working with Frank Bellamy; a debate about SF writer Arthur C. Clarke's involvement in the creation of Dan Dare continues; and the magazine lifts the lid on a hidden bit of Dan Dare Red Moon artwork.

As usual, it's a packed issue with plenty to keep Dan Dare and SF comic fans happy!

• To order online visit: http://spaceshipaway.org.uk

Tuesday, 13 January 2009

Secrets of Ceres Episode 2 Preview!


Mike and I have just completed work on the second episode of Secrets of Ceres, the Ex Astris prequel strip running in science fiction comic magazine Spaceship Away, which goes to the printers soon.

There were some last minute hiccups thanks to a glaring proofing error over one of the character's names -- Sarah Blake, our hardwired space investigator suddenly started to be called by a different name, a subconscious link between her and the Ex Astris main strip that was almost revealed by accident! Special thanks to Des Shaw and Rod Barzilay for not only spotting it at the last minute but also giving us chance to put things right.

Hope you enjoy the low resolution preview of the episode's first page, above.

The next issue of Spaceship Away includes an article by acclaimed SF author Stephen Baxter and features a new centre-spread painted by Mike Noble, perhaps best known for his work on TV Century 21 and is his first SF artwork for a while. There's also another painting by top illustrator Graham Bleathman and the magazine will also be looking at the connection between Dan Dare artists and Gerry Anderson's world. More info on the issue, on sale soon, from the Spaceship Away web site!

In other EA news, Episode 7 of the strip is now also on Clickwheel.

Thursday, 8 January 2009

Ex Astris on Clickwheel

The Ex Astris strips first featured on ROK Comics are now appearing on Rebellion's iPod and iPhone service Clickwheel.

Clickwheel is a young, UK-based company with big ambitions featuring the online version of 2000AD and Active Images superb Elephantmen comic, written by former Marvel UK editor in chief Richard Starkings (the print edition of Elephantmen #15 is out in specialist stores next week).

All the strips on the service are offered in downlaodable iComics, which can be viewed on iPod and iPhones, and .cbz, adapted zip files whcih can be viewed in a .cbz reader such as Comic Book Lover.

Other strips include Sword of Dracula by Jason Henderson, featuring the art of Greg Scott, William Belk, Terry Palloy and Tony Harris and many others, encompassing a wide range of styles and genres.

To view Ex Astris on Clickwheel click here: www.clickwheel.net/features/256

Friday, 19 December 2008

Top British Comic Creator Praises Ex Astris

Ex Astris: HOmecomingIn these days of media overload you sometimes miss something important, and in our case we completely missed a review of the Ex Astris strip that featured in the UK comics magazine Bulletproof #2, released earlier this year.

Over on his brilliant Blimey! It's Another Blog About Comics, cartoonist and writer Lew Stringer reviewed Bulletproof #2 at the end of November and was generous in his praise for the strip.

Noting publisher Matt Yeo's new British adventure anthology is "a rarity these days so it's good to see the second issue of Bulletproof finally appear", he offered high praise for many of the strips in the issue, arguing "the strength of Bulletproof is that it uses both new creators and established professionals. It's always good to see new talent emerging and it'll be interesting to see them develop.

Of Ex Astris, Lew wrote: "This CGI strip is my personal favourite in the issue. The computer generated art is very professsional and impressive, and John's script is tight and well told. (Readers may also be aware that a different Ex Astris adventure, also by Freeman and Nicoll, has just started running in Spaceship Away, - another UK adventure comic worth your money.)"

Coming from a British comics professional of such high standing, whose credits range from the much-loved Combat Colin to Sonic the Hedgehog and who currently draws strips for TOXIC and The Beano, this is high praise indeed for the strip. Our belated thanks to Lew for his kind words.

Bulletproof #2"All in all, Bulletproof is an interesting package and I'm looking forward to future issues," says Lew of the magazine.

• Bulletproof is not available in newsagents but can be ordered through comics speciality shops or buy it direct from the Bulletproof website here: www.bulletproofcomics.co.uk/online-store

• Check out the rest of the impressive Bulletproof site for creator profiles, news of future issues, and more: www.bulletproofcomics.co.uk

Tuesday, 18 November 2008