Showing posts with label Ex Astris. Show all posts
Showing posts with label Ex Astris. Show all posts

Sunday, 15 July 2012

Ex Astris Mini Series - First Issue Cover



Here's a sneek peek at the first issue cover of an Ex Astris three issue mini series we're working on for a publisher. This is work in progress for now: there's still some work to be done!

More details on this incarnation of the project later!

Art by and copyright 2012 Bill Storie





Monday, 6 July 2009

Ex Astris: Return to the Moon


Here's a one-page Ex Astris strip we've created for the Apollo anniversary celebration over on the forum for the British comics site, downthetubes. (Click on the image for the full size version).

If you're an artist who wants to contribute to this project, find out how you can do that here.

Tuesday, 30 June 2009

Ex Astris: Homecoming Story Online

Myebook - Ex Astris: Homecoming - click here to open my ebookAfter discussion between myself and Mike, we've decided to publish a web version Ex: Astris Homecoming, which first appeared in Bulletproof Comics #2, using the myebook platform. Click on the image on the right to view the comic or follow this link.

This standalone story is set in 2511, and links in with the strips published on ROK Comics and Clickwheel.net.

Included in this myebook is a one page article with some background on the origins of the strip.

This is our first use of myebook, so please leave comments and let us know what you think!

myebook aims to revolutionise the way you can create, publish and share ebook content online. Built on a feature-rich social platform, complete with free-to-use powerful, browser-based, builder software, and a slick reader environment, it's an easy way for anyone and everyone to 'get it out there', and several independent publishers are using the platform to promote their projects. You'll find books such as new Garth by Huw-J, The Fat Man by Thomas Cochrane, previews of Marksoia titles, and comics from Orang Utan Comics, Insomnia Unico Comics and many others.

If you want to read Ex Astris: Homecoming in print, then head over to the Bulletproof web site and order a copy of #2, an 80-page anthology which also features strips such as Slumbertown by Rik Hoskin & Thomas Crielly, Simba Khan by Paul Birch & Jon Haward, Love Hurts by David Hailwood & Stuart Giddings, Sideburns by Jim Alexander & Jon Haward and Redstitch by Lee Langford & Klaus Belarski.

• Bulletproof Comics: www.bulletproofcomics.co.uk

Read Ex Astris: Homecoming on myebook.com

Tuesday, 13 January 2009

Secrets of Ceres Episode 2 Preview!


Mike and I have just completed work on the second episode of Secrets of Ceres, the Ex Astris prequel strip running in science fiction comic magazine Spaceship Away, which goes to the printers soon.

There were some last minute hiccups thanks to a glaring proofing error over one of the character's names -- Sarah Blake, our hardwired space investigator suddenly started to be called by a different name, a subconscious link between her and the Ex Astris main strip that was almost revealed by accident! Special thanks to Des Shaw and Rod Barzilay for not only spotting it at the last minute but also giving us chance to put things right.

Hope you enjoy the low resolution preview of the episode's first page, above.

The next issue of Spaceship Away includes an article by acclaimed SF author Stephen Baxter and features a new centre-spread painted by Mike Noble, perhaps best known for his work on TV Century 21 and is his first SF artwork for a while. There's also another painting by top illustrator Graham Bleathman and the magazine will also be looking at the connection between Dan Dare artists and Gerry Anderson's world. More info on the issue, on sale soon, from the Spaceship Away web site!

In other EA news, Episode 7 of the strip is now also on Clickwheel.

Thursday, 8 January 2009

Ex Astris on Clickwheel

The Ex Astris strips first featured on ROK Comics are now appearing on Rebellion's iPod and iPhone service Clickwheel.

Clickwheel is a young, UK-based company with big ambitions featuring the online version of 2000AD and Active Images superb Elephantmen comic, written by former Marvel UK editor in chief Richard Starkings (the print edition of Elephantmen #15 is out in specialist stores next week).

All the strips on the service are offered in downlaodable iComics, which can be viewed on iPod and iPhones, and .cbz, adapted zip files whcih can be viewed in a .cbz reader such as Comic Book Lover.

Other strips include Sword of Dracula by Jason Henderson, featuring the art of Greg Scott, William Belk, Terry Palloy and Tony Harris and many others, encompassing a wide range of styles and genres.

To view Ex Astris on Clickwheel click here: www.clickwheel.net/features/256

Thursday, 9 October 2008

Bulletproofed Ex Astris!

An all-new adventure set on the ravaged Earth of Ex Astris
is just part of an all-star line up to Bulletproof Comics Issue 2, on sale now from British indie publisher Bulletproof Comics.

This is another 80-page beast of an issue, but this time around the title has 33 pages of full colour!

Here’s a breakdown of the stori and their respective creators: Marren Kane - Dave Hailwood & Tony Suleri; Sideburns - Jim Alexander & Jon Haward; Bunk Mates - Dave Hailwood & Paul Harrison-Davies; Game Over - Bulent Yusef & Dave Thomson; Funguys - Alan Grant & Alan Burrows; Last Orders - Dave Hailwood & Stuart Giddings; Redstitch - Lee Langford & Klaus Belarski; Ex Astris - John Freeman & Mike Nicoll; Love Hurts - Dave Hailwood & Stuart Giddings; and Slumbertown - Rik Hoskin, Thomas Crielly & John Doran


Check the Bulletproof web site for more details, a new Ex Astris web comic and more.

Wednesday, 17 September 2008

Mike Nicoll: From behind the drawing board...

... or perhaps that should be the computer screen, this being a "CGI strip". Have to say that I'm not normally one for blogging as I never seem to have enough time to devote to it but, for obvious reasons, I'll try to keep this one up to date!

The question I get asked most often is: "why use CGI for the strip instead of drawing it in the traditional way? Does that mean you can't draw very well?"

Well, the second part of that I will leave for others to judge as there are a few hand-drawn projects of mine due to see the light of day quite soon and you can decide for yourself.
As for the "why...?", I had taught myself how to use CGI software and was very impressed with the results - but they weren't exactly what I hoped for. I have to say right away that I don't profess to be an expert in the area and I know that I use certain software in ways that it wasn't meant to be used but what the hell - it's my party. Also, if you look closely, the strip is not all CGI - there is a hell of a lot of Photoshop/Painter and scanned hand-drawn art in there as well.

Thing is, CGI is far from being the "magic bullet" that popular mythology would have us believe and it's not possible to simply click a few buttons and create an image that looks the way it's meant to - or at least the way I meant it to - so I take the base render and fiddle about with it, adding colour layers, smoothing edges, overlaying cutouts from other renders etc. and that's the way I like to work.

To call Ex Astris a CGI or 3d strip is only half the story - it's a pastiche strip inasmuch as I will use any and all available material to create the look I want. For example, starfields never look very good when I render them - probably my fault for not using the software correctly but if I spent all my time reading "How to..." manuals I'd never get anything done - so I painted a piece of card pure black and spattered white paint across it from a toothbrush which gives a truly random effect, scanned it, knocked out the black and overlaid the remaining white dots on the image - instant starfield! I then add "blobs" of virtual paint, blur, distort and generally mess about with them using filters and add some photo's I took of sunsets/rises (and the odd section of a pic I nicked fron NASA, but please don't tell them!!), merge the whole shebang together and use the resulting image.

I've never created a CGI render which I felt was good enough to use without doing some post-production work and to that extent there's as much hand-created art as there is CGI in Ex Astris.

Why use CGI at all? There are two main reasons:

Firstly it's a matter of speed. I create the art for Ex Astris alone, so if I had to hand-draw a complicated design such as the Armstrong every time it appears in the strip It would take forever. (Before I discovered CGI, I actually built a metre-long model of the ship to photograph and draw from, so I know what I'm talkin' bout dude!)

This way, I have to spend some time creating the original mesh but after that's done I can relax and let the computer do the work whilst I work on the next panel.

Speed is of the essence in strip creation - you can look at magazines like Imagine FX and see pages of CGI-created artwork which looks much better than mine but if you look at the amount of time these artists take to create one single image, albeit a bloody brilliant one, it would take years to create a single comic.

Second reason - because it's there. I'm not being flippant - it's just that if artists only ever used the materials available at the time them we'd still be painting in cow's blood on cave walls. I see the potential in CGI to create a new style of art which I personally like the look of - and at the end of the day that's all I care about because I didn't create Ex Astris as a commercial venture - it was just a hobby that I would work on when I had the time and it wasn't until John Freeman said that he felt it had some potential that I even thought about it that way.

I know there are problems with CGI in creating traditional comic style exaggerated expressions and poses - they just don't look right in CGI -- so if I want that style of strip, I revert to hand-drawn. Ex Astris isn't meant to be a superhero strip, it's more like an adaptation of work by Arthur C. Clarke or Greg Bear, and so far, touch wood, people seem to like the way it looks. Long may it last!!

Okay - out of time as usual - see you in the funny pages!!!

Mike Nicoll

Sunday, 14 September 2008

Secrets of Ceres joins Spaceship Away

Were delighted to report that Secrets of Ceres, the first part of a new Ex Astris strip drawn by Mike Nicoll and written by John Freeman, will feature in the next issue of the Dan Dare-inspired comics magazine Spaceship Away, now at the printers and which editor Rod Barzilay tells us will soon be shipped to subscribers.

Secrets of Ceres is a three part-story set in the Ex Astris universe created by Mike, set some years before the strip available as a free to view comic on ROK Comics and the one-off strip Homecoming, appearing in another independent UK comics title, Bulletproof Comics, which will be available from that publisher's Online Store soon.

Secrets of Ceres is set in the mid 21st Century, at a time when the race to space has been rekindled, borne from both the need for raw materials and a desire to explore. With bases on the Moon, Mars and the asteroids, humankind has truly expanded beyond the confines of home planet Earth... but is this fast expansion driven by other needs, unknown to the general public at large?

By 2040, the major asteroid Ceres has been selected as staging post for the mineral exploitation of the Asteroid Belt, with big corporations paying for the base in return for property rights. By 2050, Ceres base is fully up and running -- moved using giant ram jets into Mars orbit to better exploit its resources.

But beneath the surface of Ceres secrets are about to be uncovered - secrets investigator Sarah Blake may not live to reveal...

Spaceship Away (a three times a year, full colour, glossy magazine) started out as a way to get a newly created 1950’s ‘old Eagle’ style Dan Dare strip story (Drawn by Keith Watson and Don Harley) in print, along with how it was done. However, it didn’t stop there! Soon, other new Dan Dare stories - some serious, some not, and features joined the title, including plans, cutaway drawings, development notes, real science connections, custom-built models, foreign DD, readers' chat-back and background write-ups.

The magazine has grown from 24 to 48 pages over its five year publishing history and is now moving sideways into other SF comicsas well. Of the latest issue's 11 regular strips, five are non-Dan Dare, including Charles Chilton's Journey into Space, Space Girls and Ron Turner's Nick Hazard Interstellar Agent - Mission to Vorga.

More about Spaceship Away at spaceshipaway.org.uk
More about Ex Astris at www.exastris.co.uk

Tuesday, 22 July 2008

Ex Astris: Episode 6



Mike says he worked darned hard on making "The Neural Chair" look right without looking silly!

Thursday, 19 June 2008

Ex Astris: Part Five

I've been involved in some online discussion on creating WebComics over the past few days on a couple of comic creator forums, so I've done a bit of digging around and compiled a brief article for my web site, downthetubes, about Creating WebComics.

It includes some other links I found along the way which may be of interest to would be or indeed existing webcomic creators.

If you've got any thoughts on the subject yourself, please feel free to leave your comments here.

And talking of webcomics, in addition to Ex Astris appearing on ROK Comics, we're also going to be doing a version for the Bulletproof web site, to complement EA's appearance in Bulletproof #2 soon!

Wednesday, 11 June 2008

Ex Astris Part Four

Trouble below decks aboard the spaceship Armstrong...

Wednesday, 4 June 2008

Secrets of Ceres: Character Design

Here's one of Mike's early designs for Sarah Blake, a major character in our three-part story Secrets of Ceres, which will be published later in the year in the brilliant SF comic magazine, Spaceship Away.

The story is set in an earlier time period than the main story running on ROK Comics and as featured in the Homecoming story that will run in Bulletproof #2. Here's the promotional copy for the tale...

By the mid 21st Century, the race to space has been rekindled, borne from both the need for raw materials and a desire to explore. With bases on the Moon, Mars and the asteroids, humankind has truly expanded beyond the confines of home planet Earth... but is this fast expansion driven by other needs, unknown to the general public at large?

By 2040, the major asteroid Ceres had been selected as staging post for the mineral exploitation of the Asteroid Belt, with big corporations paying for the base in return for property rights. By 2050, Ceres base is fully up and running -- moved using giant ram jets into Mars orbit to better exploit its resources.

But beneath the surface of Ceres secrets are about to be uncovered - secrets investigator Sarah Blake may not live to reveal!

John Freeman (writer of The Science Service, and once group editor at Marvel UK) and Mike Nicoll (artist of top adult comic Saffyre Blue) bring their space odyssey Ex Astris to the pages of Spaceship Away, with a tale that sets the scene for a story that spans not just space - but centuries!

Ex Astris Part Three

Tuesday, 3 June 2008

Ex Astris Part Two

Ex Astris Part One



• More information on this strip at www.exastris.co.uk

About Ex Astris

Ex Astris is a new science fiction adventure created by Mike Nicoll, scripted by John Freeman. The strip will feature in Bulletproof and Spaceship Away later in 2008. It also features on the comics on mobile service ROK Comics.

In the 22nd century it was finally accepted that the Earth was dying due to a combination of factors including global warming, breakdown of the ozone layer, depletion of natural resources and a recent "flipping" of the planet's magnetic fields which will leave the surface open to the solar winds - as scientists now believe happened on Mars.

In response, a global conglomerate funded the construction of the ARK, a city-sized space ship in which is stored genetic samples of all life on Earth, together with the brightest and best of the population - 100,000 of them - all cryogenically frozen. The plan was to launch the ship into a vast eliptical orbit around the solar system, in search of a new habitable planet to colonise.

It is now the 24th century. The Ark is at the end of a 200 year journey, having found a new homeworld for its precious cargo, and is heading back to Earth in order to collect more survivors and transport them to the new world. They have sent a scout ship ahead - THE ARMSTRONG - a military-style ship, about the size of an aircraft carrier.

Her mission is one of reconnaissance - to check the status of Earth and report back to the ARK where decisions will be made about the next stage of the programme.

As the story opens the crew of the "Armstrong" are entering the Solar System on a heading for Earth...