Friday, 3 July 2009

Ex Astris on the Move!

We're pleased to report that, as part of ongoing developments for our Ex Astris, we've finally activated our proper site (www.exastris.co.uk) and blog (http://blog.exastris.co.uk/) for the comic. The site offers a guide to the strip and there's some free stuff over there, too - at the moment, four smashing desktop wallpapers for your computer designed by Mike.

The new blog utilises some of the options afforded by a Wordpress plugin known as ComicPress which we think will help us better deliver the web version of the strip to fns who've found us via Bulletproof Comics, Spaceship Away or ROK Comics.

As a consequence, this blog becomes a piece of history, but rather than delete it we leave it here (unless Google/Blogger decide it has to go at some point) and would like to thank Google for their service.

• Visit www.exastris.co.uk

Thursday, 2 July 2009

Ex Astris Artist Celebrates Moon Landings

bill_storie_moonlanding.jpg


Mike Nicoll has just sent me this fab piece of art to celebrate the 40th anniversary of the first human moon landing, which forms part of a gallery of art marking the event over on thedownthetubes forum.

Several artists have contributed images so far, including Doctor Who illustrator Colin Howard, Space Age Magazine editor Bob Bello and the Etherington Brothers.

More contributions are welcome.

If you're a fan of Mike's art, you may be interested to know we have four Ex Astris wallpapers for PCs available as free downloads over on the revamped web site: www.exastris.co.uk. After being a simple "redirect" for a couple of years, we've just launched the site proper and more on the strip and regularly updated strip posts are to feature soon.

Tuesday, 30 June 2009

Ex Astris: Homecoming Story Online

Myebook - Ex Astris: Homecoming - click here to open my ebookAfter discussion between myself and Mike, we've decided to publish a web version Ex: Astris Homecoming, which first appeared in Bulletproof Comics #2, using the myebook platform. Click on the image on the right to view the comic or follow this link.

This standalone story is set in 2511, and links in with the strips published on ROK Comics and Clickwheel.net.

Included in this myebook is a one page article with some background on the origins of the strip.

This is our first use of myebook, so please leave comments and let us know what you think!

myebook aims to revolutionise the way you can create, publish and share ebook content online. Built on a feature-rich social platform, complete with free-to-use powerful, browser-based, builder software, and a slick reader environment, it's an easy way for anyone and everyone to 'get it out there', and several independent publishers are using the platform to promote their projects. You'll find books such as new Garth by Huw-J, The Fat Man by Thomas Cochrane, previews of Marksoia titles, and comics from Orang Utan Comics, Insomnia Unico Comics and many others.

If you want to read Ex Astris: Homecoming in print, then head over to the Bulletproof web site and order a copy of #2, an 80-page anthology which also features strips such as Slumbertown by Rik Hoskin & Thomas Crielly, Simba Khan by Paul Birch & Jon Haward, Love Hurts by David Hailwood & Stuart Giddings, Sideburns by Jim Alexander & Jon Haward and Redstitch by Lee Langford & Klaus Belarski.

• Bulletproof Comics: www.bulletproofcomics.co.uk

Read Ex Astris: Homecoming on myebook.com

Monday, 8 June 2009

Ex Astris To Return to Spaceship Away

We're pleased to report that although the upcoming issue of Spaceship Away, on sale soon, brings the first Ex Astris 'prequel' story to a close, the strip will return to the Magazine next year - and this time, it will be for an ongoing run.

"We'll be back with Issue 21," says writer John Freeman. "We're delighted the editors of Spaceship Away have committed to a further series of stories: it's a testament to Mike Nicoll's creation and his stunning work that the strip has proved a success in the Magazine."

It looks like it's going to be an interesting year ahead for the SF comic magazine: in addition to continuing Dan Dare stories and more, Issue 19 will see the arrival of the Daily Mirror's classic strip Garth, coloured by John Ridgway - a story that has never been reprinted in the UK.

Talks are also going on with Sydney Jordan about completing the Dan Dare story he started
in the Planet on Sunday.

Spaceship Away Part 18 is being distributed to existing subscribers. For more about the issue, click here
To order Spaceship Away, click here

Thursday, 14 May 2009

Creating Crowd Scene in CGI

Over on the downthetubes forum, Ex Astris creator Mike Nicoll has been talking about creating crowd scenes in CGI, responding to comments from veteran artist John Ridgway that the medium isn't really good for such things.

Mike's response was pretty interesting, so I thought I'd re-post them in an edited form here.

"The problem with CGI work is the characters," argues John Ridgway. "In order to produce the necessary pictures, characters have to be created, posed, lit and their expressions arranged to suit the story. All this takes time. Mike Nicoll, on Ex Astris, manages this exceptionally well. But the number of characters in their scenes are limited. Imagine producing a number of crowd scenes...

"My solution to this is to draw the characters and use cgi for the backgrounds and spacecraft," says John. "It's then up to the individual reader and being given the time for this mixture to be accepted. No-one objected to the use of flat coloured line drawings against fully-painted backgrounds in the old Disney films, and apparently didn't even notice that the ballroom in Disney's Beauty and the Beast was CGI work."

Mike thinks John Makes a good point about crowd scenes although so far as Ex Astris is concerned the reason for a lack of major crowd scenes is simply down to the fact that the script(s) as written haven't actually called for any - yet.

"We did create a one-pager called Ex Astris: Floods [which was adapted for mobile for ROK Comics] which had a crowd storming an escaping space ship," he points out, "and the EA: Homecoming 10 pager we did for Bulletproof Comics had between four and seven characters in many panels and the main storyline which we're working on at present will have a mob of townspeople attacking our heroes which will be fun to do (memo to John Freeman - let's have lots of close-ups!).

"The problem may be simply that much CGI work is, as pointed out elsewhere, created by technicians who may be adept at computer skills but not in the art of comic creation," Mike argues. "That's not to denegrate the creators, it's simply that as someone who is as happy hand-drawing a page as CGI-ing it I have an extra batch of creative skills which many CGI artists lack.

"When I create a CGI scene there is frankly as much Photoshop and hand-rendered post-production work as there is pure CGI rendering. I almost never render a complete scene and pop it into place (if only it were that easy!!). Instead, I sketch the image first then render each element separately via the alpha channel, then compose the panel with every item on a separate layer.

"It may seem like a lot of extra work but it gives me maximum control over lighting, colour balance, contrast etc., but the point I'm trying rather laboriously to make is that it's just as easy for me to make a scene with two people as 22 people in CGI. All it costs you is a little extra time but if I were to hand-draw the crowd then I'm taking extra time as well but in the long run I'm saving time by not having to ink and colour the panels.

"That said, I feel the ideal way to go about solving the problem is, as John says, to hand-draw the characters but use CGI backgrounds in the same way as actors are shot against greenscreen in the movies. However, as shown to great effect in the movie Titan AE, this can result in a bit of a mess because the line art and flat colour jars terribly against the rendered backgrounds.

"My solution is to hand-paint the characters with no line-art involved - at least no black line-art which I feel is the main problem. Fully painted characters against CGI backgrounds (which also have no line art of course) blend in better and make a much more satifsying composite I feel.

"I'll be using this technique on a Dan Dare wallpaper which I'm doing for fun and if it gives satifactory results I'll be using it for my forthcoming Saffyre Blue graphic novel so I'll pop up some sample art a bit later for some constructive criticism."

Read the whole discussion on the downthetubes forum

Saturday, 31 January 2009

Secrets of Ceres Part 2 Features in new Spaceship Away

On sale in all good comic shops soon is the latest issue of Rod Barzilay’s Spaceship Away comic magazine, featuring all-new comic strip starring the original Dan Dare and a variety of other SF strips including the second part of Ex Astris: Secrets of Ceres, a prequel strip to the story featured on ROK Comics and Clickwheel.

Other strips in the magazone include Rocket Pilot by Keith Page, Nick Hazard by Philip Harbottle and Ron Turner, coloured by John Ridgway, and many more.

A highlight of the issue must surely be an all-new Dan Dare centrespread by veteran artist Mike Noble, perhaps best known for his work on TV Century 21 and Look-In – his first SF art, we believe, in years.

But that’s not all, because the issue also includes Frank Hampson's original Operation Saturn Dan Dare story outline that's just been rediscovered by his son, Peter Hampson; science fiction author Stephen Baxter has written an article comparing Eagle and TV21; ace downthetubes' contributor Jeremy Briggs has a look at Dan's Anastasia and cutaway king Graham Bleathman tackles the craft's cockpit - a difficult job as the details kept changing in the strip!

Plus, artist Don Harley talks about working with Frank Bellamy; a debate about SF writer Arthur C. Clarke's involvement in the creation of Dan Dare continues; and the magazine lifts the lid on a hidden bit of Dan Dare Red Moon artwork.

As usual, it's a packed issue with plenty to keep Dan Dare and SF comic fans happy!

• To order online visit: http://spaceshipaway.org.uk

Tuesday, 13 January 2009

Secrets of Ceres Episode 2 Preview!


Mike and I have just completed work on the second episode of Secrets of Ceres, the Ex Astris prequel strip running in science fiction comic magazine Spaceship Away, which goes to the printers soon.

There were some last minute hiccups thanks to a glaring proofing error over one of the character's names -- Sarah Blake, our hardwired space investigator suddenly started to be called by a different name, a subconscious link between her and the Ex Astris main strip that was almost revealed by accident! Special thanks to Des Shaw and Rod Barzilay for not only spotting it at the last minute but also giving us chance to put things right.

Hope you enjoy the low resolution preview of the episode's first page, above.

The next issue of Spaceship Away includes an article by acclaimed SF author Stephen Baxter and features a new centre-spread painted by Mike Noble, perhaps best known for his work on TV Century 21 and is his first SF artwork for a while. There's also another painting by top illustrator Graham Bleathman and the magazine will also be looking at the connection between Dan Dare artists and Gerry Anderson's world. More info on the issue, on sale soon, from the Spaceship Away web site!

In other EA news, Episode 7 of the strip is now also on Clickwheel.